Friday, October 11, 2013

Post #7: New Direction in Instructional Design and Technology

This section of the textbook addresses new directions and emerging technologies for IDT. For your final post, reflect on how you might apply each of the following in your current or future position in the IDT field:

  • distributed or e-learning environments
  • reusable design or learning objects
  • rich media
  •  emerging instructional technologies, such as artificial intelligence, cybernetics, Web 2.0, virtual worlds, electronic games, etc.
dE-Learning environments
The current district that I serve has a policy of B.Y.O.T. (bring your own technology). Students are able to bring their smartphones, laptops or tablets to assist them in class. I think this is a great way to show students that these items are not only available to keep them connected to the latest social media website but can also be used to help them learn. I plan to strongly encourage my students to use technology on a daily basis.



Learning Objects
I am a huge fan of using PowerPoint and other game type formats to assist my students in reviewing for their tests. It adds an element of fun to their lessons and provides them tools to remembering the material.



Rich Media
Any materials that we print for our students is visually appealing. This helps them to be excited to read the information and we also go far as to printing it on specific types and colors of paper. 



Electronic Games
Games are a way that we keep our students engaged in our workshops. The majority of students are coming from a lecturing type classroom and we want to ensure that we are providing a different type of setting for our students. 




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